Years after having her newborn child stolen from her, Sam searches a world infested with infected users from the Social Redroom website. After befriending a young girl named Bean, Sam is captured and locked in a facility dedicated to finding a cure for the Redroom Virus. Trapped and tortured, Sam tries to escape the facility before an impending update on the Redroom site hits 100% and unleashes its final phase of the attack.
Five university friends gather at a house party to ring in the New Year. Unbeknownst to them, an epidemic has erupted outside, causing outbreaks around the world. With nowhere else to turn, they barricade themselves indoors with only their phones, laptops, and other tech devices. They use their devices to research the possible cause of this outbreak. Information and video footage over flow their computers as they descend further into the cause and the ensuing chaos. As the virus spreads, the mood in the house changes from fear to paranoia. Who is safe? Who can they trust? Reality becomes blurred as they slowly discover the source of the virus causing the sickness...and there is no going back.
After almost drowning in a lake, Madison finds herself bound to a life of fear. Unable to describe what happened to her during the moments she was underwater, she begins to develop hydrophobia: an abnormal fear of water. Crippled by her post trauma, Madison attempts to shut out the world but her fear intensifies and she is faced with the vision of a dark figure that haunts her day and night. After watching her struggle for one year with the phobia and visions, Madison's four friends attempt an unconventional intervention in which they accidentally open a floodgate to a dark place where none of them are safe. As Madison and her friends dive deeper into the dark history of this figure that haunts them, it reaches out and begins dragging them to a horrifying place that they can never come back from.